They play in 3d so, for example, if you place a trigger down with people talking, etc. Select the sounds under Effects for each trigger. I place a playable unit down anywhere on the map then I start to place triggers over the areas that I want sound to play (cities, towns, wherever)ģ. I go into the editor and choose a map.let's say Isla Duala for example.Ģ. All of the sounds are under the Trigger category at the very bottom of that drop down list. Once you do that, you can go into the editor, place a trigger down and click on "Effects". You can copy the sound folder and the description.ext into your mission folder. When you create a mission, it generates a folder for that mission in your documents. Question: what do you mean by copy the data into the map? I tried adding it to a tempmissionSPtakistan folder that's in my A3 documents folder, but that didn't get it done. That did not answer my question at all, but that's okay, it was kind of funny.
#ARMA 3 AMBIENT SOUNDS MODS#
I've never had this problem before until I added the script.Īre you running mods like Enhanced Movement?I have found that can occasionally cause that issue. When this is enabled, your player can't move. In the editor SP editor for ALiVE missions, "ghosting" via the ALiVE Commander Tablet doesn't work so for mission testing purposes I have to run the command. Well, they can, but they are stuck in some sort of really slow waking animation. Press escape, type in some kind of debug console command, press local exec to execute it, and when you go back into the game, your player can't move. If you go into the SP editor and preview the mission everything seems ok.
![arma 3 ambient sounds arma 3 ambient sounds](https://i.ytimg.com/vi/9RM3zSePXFU/maxresdefault.jpg)
You add this script and throw down a couple triggers. Let's pretend the game is running like normal. If you go into the SP editor, and type in a debug console command (I run a ghosting command and teamswitch command in the SP editor only for testing), if this script is enabled, once debug command is run, you can only move your player in a very slow motion kind of animation. So there's a very strange, probably 'I'm the only person to ever notice' kind of issue with the script.